Monday, February 13, 2017
There is simply too much stuff out there. How on earth does one choose which stuff to spend the time and effort consuming? Mega corporations like Netflix, Google and Amazon have spent millions trying to answer this question with algorithms that analyse your profile and your past behaviour to predict what you would like to read, watch, play or buy next. Facebook and its ilk try to leverage the power of social connection to answer this question on the premise that if your friends like something then maybe you will like it too. None of these services answer the question to my satisfaction however. Their recommendations are wrong as often as they are right and the very mechanical nature of their algorithms puts me off.
Trusted reviewers are another obvious approach but in today's world of instant access to everyone's opinion that is simply swapping one problem of overabundance for another. On YouTube for example there are thousands of video game reviewers and the more popular ones often have widely differing opinions. Which reviewers should I follow? Can someone start reviewing the reviewers please? Aggregate review sites can sometimes be useful for highlighting the all time classics that everyone really should sample but the mechanical nature of their algorithms obscures as much as it reveals. A quick look at the top rated video games on the last 90 days on Metacritic will quickly convince you that that approach is fraught with hazard. While there are likely to be some gems on the list I defy anyone to play and enjoy all of the eclectic assortment of titles that pop up.
Over the last year I have had great success with Humble Monthly's curated bundle of video games. Of the six or seven games in each month's bundle I have always found one or two that have held my attention long enough to more than justify the bundle price. More often than not it is one of the lesser known indie titles that grabs me rather than the headline game. Last month I spend a lot of time playing Neon Chrome. I am currently enjoying Steamworld Heist from the February bundle although I do intend to sample XCOM 2 later. Teh key word for me here is "curated". I really do get the impression that each of these games are chosen by someone for a reason. Some of the choice are more "experimental" that others but with very rare exceptions I don't think any of the games are just thrown in to meet a price target.
Monday, January 23, 2017
I highly recommend the game by the way. It is an action platformer with a couple of twists. Twist 1 is that you play as a random selection of "Bros" (translate: thinly disguised action heroes from 80's movies), You never know which character you will get next and they all have very different weapons and skills. The second twist is that the terrain is completely destructible. Altogether this adds quite a bit of strategy to the usual shooty carnage. A major bonus is that the game is very co-op friendly and it is a complete blast in co-op.
Now what game will I try next? Another indie game will be quick to pick up but I have a few AAA titles in my queue that I also want to try. Deus Ex Mankind Divided is tempting.
Sunday, January 01, 2017
The original Hill Climb Racing was something of a misnomer given that it was a single player game with no actual racing involved. The sequel addresses this and features four vehicle cross country racing. Hill Climb 2 has topped the app charts and the game's leader board is filled with thousands of players from all over the world. It is a lot of fun and it certainly adds excitement to the game as you speed past Joe from USA and Jim from Bulgaria on your way to winning a race.
It is all very slickly presented so it took me a while to realise that there is some slight of hand going on. It wasn't until I noticed that you can pause and restart races that it dawned on me that I wasn't racing other players in real time. The game actually pits you against pre-recorded runs by other players in asychronous multiplayer.
Asychronous multiplayer is very common in mobile games and I have tried several where you create an army or a base which other players can attack while you are away. This tends to be a very stale affair though because attacking AI controlled troops can never compare to the excitement of a human opponent. In a race game the illusion is much better. The recorded player drives just as they would in real life. They struggle at the same tricky bits and they speed up to try and steal a victory at the end in recording just as they do in real life.
There are many advantages to asychronous multiplayer in this case. You can race whenever you want and never have to wait for suitable opponents. It also allows every player to be a winner or at least to win more often than they lose.
Does knowing that it is an illusion spoil it at all? Perhaps a little. My thrill at crushing Joe from the USA is a little diminished when I realise that Joe is oblivious to it. Indeed Joe may actually have won the race the first time that particular run was recorded. For all I know strings are secretly bring pulled by the boffins of free to play to ensure each player achieves the optimum win loss ratio for monetisation.
Asychronous racing could have real world applications especially if used with virtual reality. Amateurs could pit themselves against Olympic athletes and those same athletes could train using past races of their competitors.
Friday, December 30, 2016
Thursday, August 25, 2016
An added bonus of live chat is that you can keep a transcript of the conversation. Many companies will actually email a transcript but you can usually screen capture it yourself. This can be handy if ever you need to refer back to it.
It is great. Not just great for a mod or a free game. It is just great. The story is great. The quests are great. The graphics and sound are great. The voice acting is great (even in English translation). The game is remarkably stable and bug free. How did they achieve all of this on a budget of zero euro? I have no idea.
If you have Skyrim (any version) then you can download Enderal here in either English or the original German versions. You need to download both the installation package and the launcher. Put the launcher into your Skyrim directory (probably C:\Program Files (x86)\Steam\steamapps\common\skyrim). Run the launcher and hit "install now". Navigate to the installation package when prompted.